Translating advanced soccer analytics into a youth player mobile app.

SciSports Elevate is an in-progress mobile product for youth soccer players ages 13–17. I’m helping translate SciSports’ existing recruitment, video, and analytics tools into a simpler player-facing experience focused on profiles, match clips, playlists, and sharing.

RoleUX/UI Designer
ScopeProduct mapping, mobile UX, UI design, design system, V1 usability testing prep
TimelineOngoing
TeamProduct, development, sales, data science

Translating advanced soccer analytics into a youth player mobile app.

SciSports Elevate is an in-progress mobile product for youth soccer players ages 13–17. I’m helping translate SciSports’ existing recruitment, video, and analytics tools into a simpler player-facing experience focused on profiles, match clips, playlists, and sharing.

RoleUX/UI Designer
ScopeProduct mapping, mobile UX, UI design, design system, V1 usability testing prep
TimelineOngoing
TeamProduct, development, sales, data science

Translating advanced soccer analytics into a youth player mobile app.

SciSports Elevate is an in-progress mobile product for youth soccer players ages 13–17. I’m helping translate SciSports’ existing recruitment, video, and analytics tools into a simpler player-facing experience focused on profiles, match clips, playlists, and sharing.

RoleUX/UI Designer
ScopeProduct mapping, mobile UX, UI design, design system, V1 usability testing prep
TimelineOngoing
TeamProduct, development, sales, data science

PROBLEM

The existing platform was powerful, but too complex for youth players

SciSports’ web platform was built for coaches, scouts, and recruitment workflows. It includs dense charts, advanced profile data, and 192 video filter options.

PROBLEM

The existing platform was powerful, but too complex for youth players

SciSports’ web platform was built for coaches, scouts, and recruitment workflows. It includs dense charts, advanced profile data, and 192 video filter options.

PROBLEM

The existing platform was powerful, but too complex for youth players

SciSports’ web platform was built for coaches, scouts, and recruitment workflows. It includs dense charts, advanced profile data, and 192 video filter options.

RESEARCH

I mapped the current product before designing the mobile experience

I started by auditing the recruitment platform and mapping existing features to understand what could translate to players, what created value for coaches, and what was feasible for V1. I also reviewed sports and video products like GameChanger, Mingle Sport, SubTime, and familiar video UI patterns to avoid reinventing interactions users already understand. Because direct youth player research is still upcoming, I created research plans for player interviews, coach interviews, card sorting, onboarding feedback, Gravity Card testing, and future usability studies.

RESEARCH

I mapped the current product before designing the mobile experience

I started by auditing the recruitment platform and mapping existing features to understand what could translate to players, what created value for coaches, and what was feasible for V1. I also reviewed sports and video products like GameChanger, Mingle Sport, SubTime, and familiar video UI patterns to avoid reinventing interactions users already understand. Because direct youth player research is still upcoming, I created research plans for player interviews, coach interviews, card sorting, onboarding feedback, Gravity Card testing, and future usability studies.

RESEARCH

I mapped the current product before designing the mobile experience

I started by auditing the recruitment platform and mapping existing features to understand what could translate to players, what created value for coaches, and what was feasible for V1. I also reviewed sports and video products like GameChanger, Mingle Sport, SubTime, and familiar video UI patterns to avoid reinventing interactions users already understand. Because direct youth player research is still upcoming, I created research plans for player interviews, coach interviews, card sorting, onboarding feedback, Gravity Card testing, and future usability studies.

APPROACH

I used product mapping to turn a large feature set into a focused roadmap

How might we translate SciSports’ existing recruitment and analytics features into a simple mobile experience that helps youth players find, organize, and share meaningful match moments? I mapped the current recruitment platform, reviewed what already existed, and worked with product and development to understand what was valuable, feasible, and realistic for the V1 timeline.

APPROACH

I used product mapping to turn a large feature set into a focused roadmap

How might we translate SciSports’ existing recruitment and analytics features into a simple mobile experience that helps youth players find, organize, and share meaningful match moments? I mapped the current recruitment platform, reviewed what already existed, and worked with product and development to understand what was valuable, feasible, and realistic for the V1 timeline.

APPROACH

I used product mapping to turn a large feature set into a focused roadmap

How might we translate SciSports’ existing recruitment and analytics features into a simple mobile experience that helps youth players find, organize, and share meaningful match moments? I mapped the current recruitment platform, reviewed what already existed, and worked with product and development to understand what was valuable, feasible, and realistic for the V1 timeline.

DIRECTION

The first product focus became match clips and playlists

The current recruitment experience starts with broad filtering across clips, seasons, leagues, and events. For youth players, I shifted the flow to start at the match level.

DIRECTION

The first product focus became match clips and playlists

The current recruitment experience starts with broad filtering across clips, seasons, leagues, and events. For youth players, I shifted the flow to start at the match level.

DIRECTION

The first product focus became match clips and playlists

The current recruitment experience starts with broad filtering across clips, seasons, leagues, and events. For youth players, I shifted the flow to start at the match level.

ITERATIONS

I explored ways to simplify clips, filters, playlists, and notes

I created sketches, wireframes, and Figma prototypes to test different structures for the core clip workflow.

ITERATIONS

I explored ways to simplify clips, filters, playlists, and notes

I created sketches, wireframes, and Figma prototypes to test different structures for the core clip workflow.

ITERATIONS

I explored ways to simplify clips, filters, playlists, and notes

I created sketches, wireframes, and Figma prototypes to test different structures for the core clip workflow.

DESIGN SYSTEM

I’m building the mobile design system from scratch

Alongside the app design, I’m building a mobile design system to support consistency, speed, and clearer developer handoff. I researched atomic design principles to structure components in a way that is easy for the development team to understand and scale.

DESIGN SYSTEM

I’m building the mobile design system from scratch

Alongside the app design, I’m building a mobile design system to support consistency, speed, and clearer developer handoff. I researched atomic design principles to structure components in a way that is easy for the development team to understand and scale.

DESIGN SYSTEM

I’m building the mobile design system from scratch

Alongside the app design, I’m building a mobile design system to support consistency, speed, and clearer developer handoff. I researched atomic design principles to structure components in a way that is easy for the development team to understand and scale.

NEXT STEPS

V1 testing will measure whether players can complete the core clip workflow

We are currently working toward a V1 product for usability testing. The first round of testing will focus on whether players can find clips, create playlists, and share or download clips quickly and confidently.

NEXT STEPS

V1 testing will measure whether players can complete the core clip workflow

We are currently working toward a V1 product for usability testing. The first round of testing will focus on whether players can find clips, create playlists, and share or download clips quickly and confidently.

NEXT STEPS

V1 testing will measure whether players can complete the core clip workflow

We are currently working toward a V1 product for usability testing. The first round of testing will focus on whether players can find clips, create playlists, and share or download clips quickly and confidently.

FUTURE CONCEPTS

Gravity, match cards, and match summaries build the larger player story

While V1 focuses on clips and playlists, I also explored concepts that could make performance feel more personal and motivating.

FUTURE CONCEPTS

Gravity, match cards, and match summaries build the larger player story

While V1 focuses on clips and playlists, I also explored concepts that could make performance feel more personal and motivating.

FUTURE CONCEPTS

Gravity, match cards, and match summaries build the larger player story

While V1 focuses on clips and playlists, I also explored concepts that could make performance feel more personal and motivating.